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제 3자 온라인 게임 사용자 커뮤니티에서 개발자 지식수용에 영향을 미치는 요인에 대한 탐색적 연구 KCI 등재

An Exploratory Study on Heuristic and Systematic Factors Influencing Developers' Knowledge Adoption in Third-party Online Game User Communities

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  • URLhttps://db.koreascholar.com/Article/Detail/232095
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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

The purpose of this study is to derive factors affecting online game developers’ knowledge adoption in third-party online game user communities(OGUCs) and suggest a research model for the future empirical study. To accomplish this goal, we conduct an exploratory case study grounded on one of famous OGUCs operated by the third party company. Based on the heuristic systematic model(HSM) and interviews with three experienced online game developers, we identified three poster-related heuristic factors(reputation, experience, and participation level), three posting-related heuristic factors(the number of views, the number of comments, and the number of recommendations), and three posting-related systematic factors(knowledge quality, degree of disconfirmation, and degree of referencing) that influence developers’ knowledge adoption. We further developed measures for these influencing factors and suggested a research model with five propositions for the future empirical study. We conclude with discussing theoretical and practical implications, along with future research of the study.

목차
ABSTRACT   1. 서론   2. 관련연구 및 이론적 배경    2.1 온라인 커뮤니티에서의 지식경영 관련연구    2.2 Heuristic and Systematic Model 이론   3. 연구방법    3.1 연구설계    3.2 연구내용   4. 연구모형 및 측정변수 개발    4.1 가설 및 연구모형 도출    4.2 변수의 조작적 정의 및 측정도구 개발   5. 결론   감사의 글   참고문헌
저자
  • 이경영(Canada의 Bishop's University MSIS학과 조교수) | Kyung Young Lee
  • 양성병(아주대학교 e-비즈니스학과 조교수) | Sung-Byung Yang Correspondence to